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When upgrading Baizhi’s Forte skills, you’ll want to be mindful of where you’re spending your resources. As a healer, Baizhi’s Basic Attack and Forte Circuit aren’t as important to upgrade , and you can even leave them unupgraded if you w


Bell-Borne Geochelone should be used as the main Echo for Baizhi, due to its higher stats and strong Echo Skill that provides the team with a shield that provides a massive 50 percent damage reduction for the next three h


After winning the fight, absorb the Echo and transform into the Inferno Rider. You will need to r ide the Echo until the end of the Gravity Storm. There are three things you need to keep in mind during this challe


Because Baizhi won’t be on the field for too long at a time , this weapon perfectly suits her role. Swap in, use her Resonance Skill to heal your party, then swap back to your main damage character. With Variation, each time you use Baizhi’s Resonance Skill, her Resonance Liberation will be charged even m


Verina: Verina emerges as the most potent Support character upon release, and essentially the only 5-star support character as of now. She provides universal buffs, healing, and also resurrects a party member once every 10 minutes. In typical team setups that feature a Main DPS, a sub-DPS/support and a sustainer, Verina is one of the only characters alongside Baizhi that can fill the last spot. However, compared to Baizhi, she is a bit easier to play since she can offer longer buffs, and less effort or field time, allowing players to spend more time on other characters. Priority: Very


Main & Exploration Quests Main Quest Chapter 1, Act 3 (Ominous Star) Main Quest Chapter 1, Act 5 (Rewinding Raindrops) Stygian Lacrimosa (Whining Aix’s Mire) Shadows of the Past (Tiger’s Maw Mine) We Promise, We Deliver (Sea of Flames) Glorious Loong’s Pearl (Mt Firmament) Where Wind Returns To Celestial Realms (Fagaceae Peninsula) Shadow Of The Towers (Thorncrown Ri


While combat was a showcase of improvements and innovations, the brief amount of open world traversal/hub navigation available in the hands-on indicates that Wuthering Waves exploration will be a solid bedrock of what already works in the genre. Grappling hooks, gliders, and sprinting were all options, and each was implemented smoothly. There’s also a parkour system that lets characters run up walls/cliffsides, which is a nice touch and an improvement on the slow climb other titles tend to h


Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy’s vulnerability indicator during their own lunge — doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it’s difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and


**Wuthering Waves employs a 3-unit combat system with a design focus on swapping between them at beneficial times ** during battle to maximize their synergies. It’s not ground-breaking, but the implementation is excellent — slowly building up a charge bar while using abilities and properly timing dodges allows players to then swap into a new unit that has an immediate effect upon entering the battlefield. We didn’t get a chance to really examine what those abilities are, but they seem to range from doing damage to setting up better positioning for a new skill in


While the environment and scenery are visually fairly indistinct from what we saw, they were interesting enough, with materials to gather, enemies to defeat, and puzzles to solve. We played through a brief logic puzzle that was just above the boss fight demo, and it was a Tetris block-style conundrum that was a fun distraction. Obviously, one puzzle isn’t enough to judge an entire game’s worth of open world content so it’s mostly speculation at this point, but based on other closed beta impressions/streams it **looks like the world of Wuthering Waves relics Waves will have more than enough on offer to keep people interested in its early days


For an all-round good team for the early game, we recommend using Rover as your main DPS, Sanhua as a secondary DPS, and Baizhi as a support/healer. This team is strong enough to carry you through the early Union Levels and story content until you unlock more 5-star charact


Baizhi is a 4-star Glacio Resonator in Wuthering Waves . Baizhi is a powerful supporter that will act as your team’s healer for most situations in the game. Her Outro Skill also provides a high damage boost to her other team members, making her great even when you don’t need heal


The We Promise, We Deliver quest can be unlocked after interacting with the bulletin board in Jinzhou. You can teleport to the Resonance Beacon near the marker to reach it. Whilst you investigate the warrant notice, an NPC named Dr. Woodrow will approach you for a discussion. This will eventually lead you to check your mailbox for a letter from Lollo Logisti